Limits of going back
Français · Type: explanation + how-to · Audience: admin · Context: hosted Studio · Status: ready · Applies from: 4.2.3
The Studio Server (hosted team Studio) · contract: experimental · verified by CI (support matrix of 4.4.0, 2026-10-23): Postgres, S3 and Keycloak in CI; Chromium and Firefox (job studio-hosted); WebKit on macOS, by hand only · automated checks: jobs
studio-hosted,studio-install-smoke; CI planstudioHosted; 3 test files · people's passes:studio-hostednot run (#149),studio-collabnot run (#150),studio-previewnot run (#166),studio-assets-hostednot run (#167),studio-mcp-remotenot run (#196),studio-oidc-genericnot run (#197) · known limits:no-schema-downgrade
After an upgrade, going back to the previous version of the Studio Server is sometimes a plain redeploy, and sometimes a restore that loses what was written since. This page says which, why, and what to do in each case.
Why
The Studio Server migrates its database up when it starts, step by step (studio-server/migrations/NNNN.up.sql,
recorded in schema_migrations). The migrations' runner refuses a database newer than every step it knows: an older
server cannot open a database a newer one migrated past it. Each step also has a NNNN.down.sql, and the shared
runner can apply them, but the Studio Server has no command to migrate down: a downgrade of the schema is not a
supported procedure.
Guarantee ·
newer-schema-refused· referenced · executed onaff6caab7514· scope self-checked by the author (AI), not reviewed On the Bridge's SQLite store, migrating a database whose schema is newer than the Bridge's last migration is refused with an error that says the database is newer than this Bridge knows.
The full message is "the database is at schema N, newer than this Bridge knows (M): upgrade the Bridge". The code
throws it before any step, so nothing changes; the test does not assert that. The Studio Server runs the same runner
(bridge/src/migrations.ts), whose message still says "Bridge".
So there are two cases.
The two cases
| The upgrade… | Going back is… | What is lost |
|---|---|---|
| added no migration | a redeploy of the previous version | nothing |
| added at least one migration | not possible by redeploy (the old server refuses the newer schema): a restore, with the previous version, of the backup taken before the upgrade, into a new add-on | what was written since that backup, unless the replay can still apply it |
The replay after a restore applies the journal shipped since the backup, as long as each operation continues the head;
it stops at the first that does not (stopped). Whether the operations a newer version wrote replay onto an older
one was never measured; the restore's last line says how far it went.
Going back, step by step
Verified on: not verified on a live installation. No downgrade was exercised by the reference deployment.
If the upgrade added no migration (
git diff --name-only <old tag> <new tag> -- studio-server/migrationsis empty), redeploy the previous version, worker first.clever deploypushes your checkout's commit; an older one is not a fast-forward of what is deployed, so it needs--force:# on your machine, in the engine repository git checkout v4.3.1 clever deploy --alias my-game-worker --force clever deploy --alias my-game-studio --force
- If the old studio does not start and its log says
the database is at schema …, newer than this Bridge knows, the schema cannot go back. Redeploy the new version to serve again, then choose: stay on it, or restore.
- To restore: follow the restore drill with the previous version checked out, the backup taken before the upgrade, and a new PostgreSQL add-on. Then link that add-on to the studio app in place of the old one, and deploy the previous version on it. Members log in again (sessions are not in a backup).
- Keep the upgraded database's add-on until you have checked the result: it is the only copy of what was written between the backup and the switch, if the replay stopped early.
Limit ·
no-schema-downgradeThere is no supported way to migrate the Studio's database down. TheNNNN.down.sqlfiles are kept for the runner's tests; running them by hand on production is not documented, not tested on a hosted Studio, and would leave a database no backup describes.
Going back on the game's content
The owner's engine upgrade of the game (authoring schema 2 → 3) is one revision: the owner's Undo takes it back, as a
new revision (409 if someone wrote one of its files since). The rename of the former web-scumm/… imports (4.3.0) is
written without an undo; a backup taken before is the way back
(Upgrading the engine of a hosted game).
Alternatives set aside
- A
migrate --downcommand. It would let an older server open the database again, but a down step can drop data the newer version wrote (a new table, the comments of0012for instance), silently. A restore says what it kept and what it dropped. - Never migrating while the old instance serves. That would mean a stop at every upgrade; the overlap is kept, with
clever stopfirst for the one case that needs it (Upgrading the server).
Trade-offs
Going back after a migration costs a restore, a new add-on, a logout of everyone, and possibly the writes since the backup. That is why the backup of the upgrade's step 2, and a drill on the new version, come first.
Decisions and ADRs
- The runner:
bridge/src/migrations.ts(ADR 0009 for the Bridge's schema, reused by the Studio Server); the migrations:studio-server/migrations/. - The test behind the guarantee:
tests/bridge-reality-store.test.ts. - Upgrading the server, Restore drill.