Licences and credits
Français · Type: reference · Audience: author, contributor · Context: engine repository · Status: ready · Applies from: 4.3.0
What licence covers each part of quest'n'click, who made what, and where a sound or an image may come from. The files
of the repository are the legal texts: LICENSE (the code), LICENSE-ASSETS
(the sample game's art and audio) and CREDITS.md; this page summarises them in both languages.
Licences
| Part | Licence | Where |
|---|---|---|
| The engine's source code and tools | MIT License, Copyright (c) 2026 Wano | LICENSE |
The sample game's artwork (everything under games/demo/art) | Creative Commons Attribution 4.0 International (CC BY 4.0) | LICENSE-ASSETS |
The generated sound effects (games/demo/audio/sfx) | CC BY 4.0 | LICENSE-ASSETS |
The theme (games/demo/audio/projects/swan-theme, its renders under games/demo/audio/music) | CC BY 4.0 | LICENSE-ASSETS |
The fonts under public/fonts and src/engine/dom/fonts | SIL Open Font License 1.1 | src/engine/dom/fonts/OFL.txt; licenses/THIRD_PARTY_NOTICES.txt in a build |
The attribution the CC BY 4.0 assets ask for is: "Artwork by Wano, from the quest'n'click project, formerly web-scumm (https://github.com/wanoo/quest-n-click)". In short, as the README says: code MIT; sample artwork, sound effects and theme CC BY 4.0 (attribution "Wano"); the theme is Tchaikovsky's Swan Lake (public domain), written out and arranged for the project; fonts SIL OFL.
Every asset of the sample game is CC BY 4.0 since 3.7; npm run verify:commercial checks that a game's assets can be
shipped commercially (Asset provenance).
Credits
Code
quest'n'click (formerly web-scumm) engine and tools: MIT License, (c) 2026 Wano. Built with Vite, Vitest, Howler, earcut, navmesh, Tweakpane, Playwright and zod.
- The Biscuit test vectors under
bridge/test-vectors/biscuit/come from the Biscuit project (Apache-2.0, theirLICENSEbeside them). - The SSH connector (
quest-n-click-connectors, 4.1.9) runs on ssh2 (MIT, Brian White) and its dependencies asn1 (MIT), bcrypt-pbkdf (BSD-3-Clause), safer-buffer (MIT) and tweetnacl (Unlicense).
Sample game artwork (games/demo/art)
Backgrounds, characters, objects and interface icons: generated for the project with an image model from written prompts (Images), then cut and keyed with the tools in this repository. CC BY 4.0, attribution "Wano". The four human characters are cartoon caricatures used with the consent of the people they are based on; they are published under names that are not theirs.
Music and sound effects (games/demo/audio)
Rendered for the project with the Mega Drive audio pipeline in tools/audio (Music), which drives
Furnace (GPL-2.0, downloaded by npm run audio -- setup, not bundled).
- Music: the oboe theme of Swan Lake (Pyotr Ilyich Tchaikovsky, 1876, public domain), its notes, harmony and
arrangement written for the project (
audio/projects/swan-theme/compose.py, thenspec.json) and rendered for YM2612 + SN76489. No third-party transcription: CC BY 4.0, attribution "Wano" (audio/projects/swan-theme/SOURCE.md). Since 3.7; the earlier theme, arranged from a CC BY-NC transcription, is gone. - Sound effects: synthesised from
audio/sfx.jsonand the shared palette (tools/audio/palette.json). CC BY 4.0, attribution "Wano".
Fonts (public/fonts, src/engine/dom/fonts)
- Galmuri11, by Lee Minseo (quiple). SIL Open Font License 1.1 (no Reserved Font Name). The default interface font
since 4.3.0, shipped as a Latin subset made by
tools/subset-font.py(src/engine/dom/fonts/). - DotGothic16, by Fontworks. SIL Open Font License 1.1 (no Reserved Font Name). The engine ships it whole
(
public/fonts/) and as a Latin subset made bytools/subset-font.py(src/engine/dom/fonts/). - Press Start 2P, by CodeMan38. SIL Open Font License 1.1.
Where a sound may come from
A track is an arrangement of a source you may use: yours, or one in the public domain. Never drop a sound file of
unknown origin into audio/.
A .wav, .mp3 or .flac source is first transcribed to MIDI by basic-pitch (the audio .venv is required; demucs
stems are optional and heavy). The result is a draft: keep the melody, the bass and the chord roots, delete ghost
notes, check the tempo (--bpm), rewrite the drums as a pattern. Prefer a MIDI when one exists. The whole workflow is
Music; the toolchain is Audio toolchain.
Limit ·
transcription-licenceA transcription carries the licence of what it transcribes: the tools do not make a source you may not use shippable. The sample game's earlier theme was arranged from a CC BY-NC transcription; since 3.7 the theme is written from the public-domain score without any third-party transcription, which is what lets it be CC BY 4.0.
Not affiliated
quest'n'click (formerly web-scumm) is an independent project. "SCUMM-style" describes a kind of game (verbs, a bag, rooms, dialogue with choices); the project is not affiliated with, endorsed by or derived from LucasArts, Lucasfilm, Disney or the ScummVM project, and ships none of their code, data or art.
Related identifiers
npm run verify:commercial,npm run audio,npm run provenance.- Security policy, Asset provenance.